Bug-fix patch, no balance changes — smoother suppressed sniper aim for non-Recon classes, faster HUD/soldier load-in on deploy, Thermal Smoke now works on slopes, and NVIDIA driver crash fixes.
BuffRPG-7V2LauncherDamage increased vs tanks and helicopters
Damage vs tanks: 173-460 → 188-500.
Damage vs helicopters: 1035 → 1125.
NewEOD Bot ArmMeleeNew improvised melee weapon
Added the EOD Bot Arm as a new melee weapon.
NerfBullet DragBallisticsIncreased +40% on all weapons, +100% with Match Grade
Bullet drag increased by 40% across all weapons.
Bullet drag increased by 100% when using Match Grade ammo.
ChangedMuzzle VelocityBallisticsReduced on ~50 weapons; KV9 the only increase
ES 5.7: 650 → 510 m/s (-21.54%).
LMR27: 880 → 800 m/s (-9.09%).
SCW-10: 428 → 398 m/s (-7.01%).
SG 553R: 519 → 483 m/s (-6.94%).
TR7: 648 → 604 m/s (-6.79%).
NVO-228E: 671 → 626 m/s (-6.71%).
M417A2: 600 → 560 m/s (-6.67%).
M121 A2: 600 → 560 m/s (-6.67%).
CZ3A1: 360 → 336 m/s (-6.67%).
M240L: 630 → 590 m/s (-6.35%).
M4A1: 630 → 590 m/s (-6.35%).
VCR-2: 704 → 660 m/s (-6.25%).
SOR-300SC: 563 → 528 m/s (-6.22%).
GRT-BC: 599 → 563 m/s (-6.01%).
RPKM: 670 → 630 m/s (-5.97%).
M123K: 670 → 630 m/s (-5.97%).
M433: 670 → 630 m/s (-5.97%).
SGX: 402 → 378 m/s (-5.97%).
QBZ-192: 644 → 608 m/s (-5.59%).
DRS-IAR: 720 → 680 m/s (-5.56%).
M/60: 720 → 680 m/s (-5.56%).
AK4D: 720 → 680 m/s (-5.56%).
PW5A3: 432 → 408 m/s (-5.56%).
M16A4: 720 → 680 m/s (-5.56%).
SVK-8.6: 720 → 680 m/s (-5.56%).
PSR: 720 → 680 m/s (-5.56%).
SV-98: 720 → 680 m/s (-5.56%).
L115: 703 → 664 m/s (-5.55%).
L110: 780 → 740 m/s (-5.13%).
B36A4: 780 → 740 m/s (-5.13%).
M277: 624 → 592 m/s (-5.13%).
PP-19: 468 → 444 m/s (-5.13%).
M39 EMR: 800 → 760 m/s (-5.00%).
SVDM: 800 → 760 m/s (-5.00%).
GRT-CPS: 800 → 760 m/s (-5.00%).
M2010 ESR: 800 → 760 m/s (-5.00%).
Mini Scout: 800 → 760 m/s (-5.00%).
M250: 760 → 724 m/s (-4.74%).
Kord 6P67: 760 → 724 m/s (-4.74%).
USG-90: 570 → 543 m/s (-4.74%).
SL9: 510 → 486 m/s (-4.71%).
L85A3: 814 → 778 m/s (-4.42%).
UMG-40: 488 → 467 m/s (-4.30%).
SOR-556Mk2: 800 → 768 m/s (-4.00%).
PW7A2: 600 → 576 m/s (-4.00%).
VZ.61: 326 → 313 m/s (-3.99%).
AK-205: 737 → 708 m/s (-3.93%).
KTS100MK8: 840 → 808 m/s (-3.81%).
RPK-74M: 840 → 808 m/s (-3.81%).
KV9: 348 → 362 m/s (+4.02%) — only weapon increased.
BuffRecoil VariationGunplayReduced across ~39 weapons; less erratic, more predictable
TR-7: 47.1° → 40.8° (-13.4%).
AK4D: 25.4° → 20.0° (-21.3%).
NVO-228E: 36.8° → 28.9° (-21.5%).
VCR-2: 64.9° → 50.3° (-22.5%).
M433: 50.9° → 41.4° (-18.7%).
M16A4: 46.4° → 37.5° (-19.2%).
B36A4: 37.4° → 28.0° (-25.1%).
L85A3: 29.4° → 22.8° (-22.4%).
SOR-556 MK2: 17.3° → 12.7° (-26.6%).
KORD 6P67: 35.3° → 28.9° (-18.1%).
M417A2: 19.8° → 15.4° (-22.2%).
SG 553R: 43.3° → 35.8° (-17.3%).
SOR-300SC: 19.2° → 15.8° (-17.7%).
M277: 39.4° → 34.4° (-12.7%).
M4A1: 37.9° → 30.7° (-19.0%).
GRT-BC: 31.2° → 26.1° (-16.3%).
QBZ-192: 23.5° → 19.9° (-15.3%).
AK-205: 7.8° → 7.4° (-5.1%).
RPKM: 22.7° → 17.5° (-22.9%).
DRS-IAR: 35.2° → 29.3° (-16.8%).
KTS100 MK8: 10.9° → 9.5° (-12.8%).
RPK-74M: 18.9° → 16.1° (-14.8%).
M121 A2: 39.5° → 31.8° (-19.5%).
M240L: 41.8° → 34.5° (-17.5%).
M/60: 38.8° → 29.9° (-22.9%).
M250: 39.7° → 35.9° (-9.6%).
M123K: 55.9° → 47.7° (-14.7%).
L110: 39.4° → 31.0° (-21.3%).
SCW-10: 35.0° → 33.5° (-4.3%).
UMG-40: 17.4° → 13.0° (-25.3%).
KV9: 57.6° → 50.0° (-13.2%).
CZ3A1: 59.1° → 50.8° (-14.0%).
SGX: 39.8° → 31.7° (-20.4%).
PW5A3: 33.2° → 28.3° (-14.8%).
PP-19: 21.4° → 18.0° (-15.9%).
SL9: 16.2° → 13.0° (-19.8%).
USG-90: 42.8° → 35.5° (-17.1%).
PW7A2: 33.3° → 27.8° (-16.5%).
VZ. 61: 20.8° → 18.4° (-11.5%).
ChangedWeapon DispersionGunplayAvg +14%; up to +22% high-damage, down to -48% low-damage
Average dispersion growth increased by 14%.
Up to +22% dispersion for high damage-output weapons.
Up to -48% dispersion for low damage-output weapons.
ChangedAutomatic Weapon Damage MultipliersGunplayHeadshots buffed; stomach/limbs and chest-vs-armor nerfed
Head: 1.34x/1.5x/1.75x → 1.4x/1.57x/1.8x.
Chest vs armor: 1x → 0.84x.
Stomach: 1x → 0.84x.
Limbs: 1x → 0.84x.
NerfDMR Damage MultipliersGunplayStomach/limbs and chest-vs-armor reduced
Chest vs armor: 1x → 0.91x.
Stomach: 1x → 0.91x.
Limbs: 1x → 0.91x.
NerfSniper Rifle Damage MultipliersGunplayStomach/limbs and chest-vs-armor reduced
Chest vs armor: 0.8x → 0.67x.
Stomach: 0.8x → 0.67x.
Limbs: 0.8x → 0.67x.
NerfL115Sniper RifleSweet spot range narrowed
Sweet spot range: 120-175m → 100-133m.
NerfM2010 ESRSniper RifleSweet spot range narrowed
Sweet spot range: 75-120m → 75-100m.
NerfPSRSniper RifleSweet spot range narrowed
Sweet spot range: 100-150m → 90-120m.
NerfSV-98Sniper RifleSweet spot range narrowed
Sweet spot range: 54-90m → 54-75m.
Gadgets
BuffGPDIS Grenade Intercept SystemDeployableNo longer self-destructs after blocking one grenade
Now reusable — no longer destroys itself after blocking a single grenade.
ChangedM84 FlashbangThrowableNo longer deals damage to gadgets
M84 Flashbangs no longer deal damage to gadgets.
NerfTRCRv2 Tracer DartsRecon GadgetNow disabled by countermeasures or a nearby Handheld Jammer
Tracer Darts are now temporarily disabled when the attached vehicle activates countermeasures, or when a friendly player has an active Handheld Jammer nearby.
Vehicles
BuffAttack Helicopter Heavy RocketAttack HelicopterDamage increased vs tanks, helicopters, and jets
Damage vs tanks: 94-250 → 120-320.
Damage vs helicopters: 300 → 356.
Damage vs jets: 450 → 520.
NerfMBT 120mm APFSDS RoundsMain Battle TankDamage reduced vs tanks, helicopters, and jets
Damage vs tanks: 282-750 → 244-650.
Damage vs helicopters: 600 → 520.
Damage vs jets: 750 → 650.
BuffMBT 120mm HEAT-MP-T RoundsMain Battle TankBlast and lethal radius increased
Total blast radius: 4m → 5m.
Lethal radius: 1m → 1.25m.
BuffMBT Aim-Guided ShellMain Battle TankDamage increased vs tanks and helicopters
Damage vs tanks: 235-625 → 244-650.
Damage vs helicopters: 700 → 720.
BuffIFV AP ShellInfantry Fighting VehicleFaster velocity & fire rate; now pierces PIS
Initial velocity: 375 → 445 m/s.
Rate of fire: 120 → 160 RPM.
Now pierces the Projectile Intercept System.
BuffIFV Lock-Guided MissileInfantry Fighting VehicleDamage increased vs tanks and helicopters
Damage vs tanks: 390 → 450.
Damage vs helicopters: 845 → 975.
BuffArmour Piercing Anti-Air AmmunitionAnti-AirDamage vs aircraft increased
Damage vs aircraft: 160 → 200.
BuffGeneral Purpose Anti-Air AmmunitionAnti-AirDamage vs aircraft increased
ChangedRPG-7V2LauncherTrajectory reworked; zeroing range 100m → 22m
Reworked the trajectory of the RPG-7V2 projectile. Zeroing range reduced from 100m to 22m.
NewPP-19SMGNew SMG; dependable close-range option
An iconic Battlefield SMG reborn — a modest but dependable close-range option.
BuffMAS 148 GlaiveLauncherMore reliable guidance and low-altitude tracking
Missile guidance is now more reliable, including improved tracking at low altitudes; continues toward the target's last known position if tracking is lost.
Health reduced from 250 to 50; replenish time increased from 10s to 30s.
Can no longer be equipped with, or placed near, the Missile Intercept System.
ChangedCSB IV EOD BotGadgetMines can't be placed within 5m of other mines
EOD Bot mines can no longer be placed within 5m of another EOD Bot mine, M15 AV Mine, or M4A1 SLAM.
ChangedXFGM-6D Recon DroneRecon GadgetTargeting now matches Hardware Suppression behaviour
Targeting logic now follows the DGMK4 Hardware Suppression System: close targets can be destroyed through walls, distant targets require line of sight.
BuffTRCRv2 Tracer Darts & Incendiary AirburstGadgetCan now be fired while combat diving
Tracer Darts and Incendiary Airburst gadgets can now be fired while combat diving.
BuffVehicle Supply StationsSupplyNow resupply Mobile Anti-Air missiles
Vehicle Supply Stations now also resupply missiles for the Mobile Anti-Air.
Added Shotgun Speedloaders as a magazine attachment.
NerfAutomatic WeaponsGeneralRecoil increased for high-DPS autos
Increased recoil for high-DPS automatic weapons, reducing their long and mid range capabilities. Most affected: SG553R, SCW-10, KV9, CZ3A1, SGX, TR-7, M4A1, M121 A2, VCR-2, M433, PW5A3, M123K, and GRT-BC.
Recoil for all automatic weapons slightly increased to compensate for recoil-compensation bug fixes in Game Update 1.2.1.0.
ChangedM136 ATLauncher207-550 vs tanks, 1000 heli, 1000 jet
Damage updated to 207-550 vs tanks, 1000 vs helicopters, 1000 vs jets.
ChangedRPGLauncher173-460 vs tanks, 1035 heli, 1000 jet
Damage updated to 173-460 vs tanks, 1035 vs helicopters, 1000 vs jets.
BuffMBT-LAWLauncher240/520/800 damage; much faster missile
Damage updated to 240 vs tanks, 520 vs helicopters, 800 vs jets.
Minor bug-fix and stability patch, no balance changes — fixed hands blocking scope views, Steam friends failing to join, and loot disappearing in REDSEC.
Quality-of-life and stability patch, no balance changes — fixed a crash when reviving with masks equipped, Battle Pass reward display issues, and slow menu loading.