Weapons
-
Changed RPG-7V2 Launcher Trajectory reworked; zeroing range 100m → 22m
- Reworked the trajectory of the RPG-7V2 projectile. Zeroing range reduced from 100m to 22m.
-
New PP-19 SMG New SMG; dependable close-range option
- An iconic Battlefield SMG reborn — a modest but dependable close-range option.
-
Buff MAS 148 Glaive Launcher More reliable guidance and low-altitude tracking
- Missile guidance is now more reliable, including improved tracking at low altitudes; continues toward the target's last known position if tracking is lost.
Gadgets
-
New Handheld Jammer Recon Gadget New Recon gadget; jams nearby electronics
- Jam the enemy signal with the Handheld Jammer, a new Recon gadget that disrupts nearby smart and electronic devices for a short time.
-
Changed M18A1 AP Mines Mine Trigger/frag range unified ~3m; no self or downed damage
- Trigger range and fragmentation damage range unified at approximately 3m.
- Claymore fragmentation no longer deals self-damage.
- No longer damages downed players in Multiplayer.
-
Nerf LWCMS Portable Mortar Deployable Health 250 → 50; replenish 10s → 30s
- Health reduced from 250 to 50; replenish time increased from 10s to 30s.
- Can no longer be equipped with, or placed near, the Missile Intercept System.
-
Changed CSB IV EOD Bot Gadget Mines can't be placed within 5m of other mines
- EOD Bot mines can no longer be placed within 5m of another EOD Bot mine, M15 AV Mine, or M4A1 SLAM.
-
Changed XFGM-6D Recon Drone Recon Gadget Targeting now matches Hardware Suppression behaviour
- Targeting logic now follows the DGMK4 Hardware Suppression System: close targets can be destroyed through walls, distant targets require line of sight.
-
Buff TRCRv2 Tracer Darts & Incendiary Airburst Gadget Can now be fired while combat diving
- Tracer Darts and Incendiary Airburst gadgets can now be fired while combat diving.
-
Buff Vehicle Supply Stations Supply Now resupply Mobile Anti-Air missiles
- Vehicle Supply Stations now also resupply missiles for the Mobile Anti-Air.
Vehicles
-
Buff Anti-Personnel Shell Main Battle Tank MBT pellet count increased 16 → 32
- Increased the Anti-Personnel Shell pellet count for the MBT from 16 to 32.
-
Changed Attack Helicopter Attack Helicopter Radar System now innate; Thermal Optics added
- The Attack Helicopter Radar System is now innate, and Thermal Optics have been added.
-
New Mobile Anti-Air Anti-Air New secondary weapons: High Velocity Rockets, Laser-Guided AA
- Mobile Anti-Air now has new secondary weapon options with High Velocity Rockets and Laser-Guided AA Missiles.
-
Nerf ATP Armored Personnel Transport Now takes damage from mounted HMG/LMG weapons
- The ATP can now take damage from mounted HMGs and vehicle-mounted LMG weapons.
-
Buff Ground Transports Light Transport Keyboard players can now drive at crawl speed
- All ground transports except bikes now support crawl-speed driving with keyboard input.
Gadgets
-
Buff MTN-55 Proximity Detector Sensor More reliable enemy spotting in certain scenarios
- Improved spotting so enemy soldiers are revealed more reliably in certain scenarios.
Weapons
-
New M16A4 Assault Rifle New AR with automatic and burst fire (Season 3)
- Iconic Battlefield assault rifle joins the fight in Season 3.
- Fully automatic and burst-fire capabilities, with a carry-handle iron-sight option.
- Built to perform in mid to short-mid range engagements.
-
New L115 Sniper Rifle New bolt-action sniper for long range
- Deadly bolt-action sniper rifle designed for long to very-long range.
- Compatible with multiple attachments; rewards players who stay calm and land the shot.
-
New RPK-74M Light Machine Gun New controllable LMG for Support
- Built for sustained pressure at range with controllable handling and dependable output.
- Minimal recoil and a steadier feel than heavier alternatives.
-
Changed M87A1 Shotgun Shotgun New reload animation + speedloader attachment
- Added a unique reload animation to prevent camera clipping.
- Added Shotgun Speedloaders as a magazine attachment.
-
Changed M1014 Shotgun Speedloader magazine attachment added
- Added Shotgun Speedloaders as a magazine attachment.
-
Nerf Automatic Weapons General Recoil increased for high-DPS autos
- Increased recoil for high-DPS automatic weapons, reducing their long and mid range capabilities. Most affected: SG553R, SCW-10, KV9, CZ3A1, SGX, TR-7, M4A1, M121 A2, VCR-2, M433, PW5A3, M123K, and GRT-BC.
- Recoil for all automatic weapons slightly increased to compensate for recoil-compensation bug fixes in Game Update 1.2.1.0.
-
Changed M136 AT Launcher 207-550 vs tanks, 1000 heli, 1000 jet
- Damage updated to 207-550 vs tanks, 1000 vs helicopters, 1000 vs jets.
-
Changed RPG Launcher 173-460 vs tanks, 1035 heli, 1000 jet
- Damage updated to 173-460 vs tanks, 1035 vs helicopters, 1000 vs jets.
-
Buff MBT-LAW Launcher 240/520/800 damage; much faster missile
- Damage updated to 240 vs tanks, 520 vs helicopters, 800 vs jets.
- Initial speed 30 → 100 m/s, max speed 75 → 300 m/s, acceleration 50 → 100 m/s.
-
Nerf SLM-93A Launcher Lock-on 650 → 550m; 200/650/650; slower missile
- Base lock-on range reduced from 650 to 550m.
- Damage 200 vs tanks, 650 vs helicopters/jets; max missile speed 540 → 480 m/s.
-
Changed 9K93 IGLA Launcher Lock-on 1.2 → 1s; 200/650/650; reworked speed
- Lock-on time reduced from 1.2 to 1 second.
- Damage 200 vs tanks, 650 vs helicopters/jets; max speed 640 → 480 m/s, acceleration 65 → 100 m/s.
-
Changed MAS 148 Glaive Launcher 465/1007.5/1000; lock 1.8 → 1.4s; 3 starting ammo
- Damage 465 vs tanks, 1007.5 vs helicopters, 1000 vs jets.
- Locking time 1.8 → 1.4s; max missile speed 60 → 70 m/s; starting ammo 2 → 3.
Gadgets
-
Changed M15 AV Mine Mine 390 vs tanks; max 6 → 9; no despawn on death
- Damage against tanks updated to 390.
- Maximum placeable increased from 6 to 9; deployment only blocked inside enemy HQs.
- No longer despawns 3 minutes after owner death; glints at close range.
-
Buff PTKM-1R Acoustic Sensor AV Mine Mine 480 vs tanks; ignores light/personal transports
- Damage against tanks updated to 480; added a launch warning indicator.
- No longer triggers for Light Transport or Personal Transport vehicles.
-
Changed M4A1 SLAM Mine Triggers at any speed; 199-363 vs tanks; arming delay
- Now triggers regardless of vehicle movement speed.
- Damage against tanks updated to 199-363; short arming delay before becoming active.
-
Nerf M18A1 Claymore Mine Close-range frag damage 65 → 50; arc tuned
- Fragmentation close-range base damage reduced from 65 to 50.
- Damage drop-off starts at edge of detection arc; arc tuned to match the visible laser.
-
Buff C-4 Explosive 350 vs tanks
- Damage updated to 350 vs tanks, 350 vs helicopters, 1000 vs jets.
-
Buff Engineers Supply Crate Supply Unlimited resupply in MP; resupplies vehicles
- No longer has limited supply charges in standard Multiplayer.
- Now allows indefinite resupply of nearby vehicles, including soldiers inside vehicles.
-
Changed Portable Mortar Deployable Dispersion retuned; short range more accurate
- Shot dispersion no longer perfectly accurate at maximum range; shorter-range bombardments are now much more accurate.
-
Changed LTLM II Laser Designator Gadget Effect 20s → 9s; +20% lock-on range, no lock-time bonus
- Effect duration reduced from 20 to 9 seconds.
- No longer reduces anti-air lock-on time; now gives a consistent +20% lock-on range.
-
Changed CSB IV EOD Bot Gadget Mine Layer 300 vs tanks; anti-stack radius 1.5m → 5m
- Mine Layer damage against tanks updated to 300; no longer triggers on light/personal transports; glints at close range.
- Stacking-prevention radius increased from 1.5m to 5m.
-
Changed Hardware Suppression System Gadget Limited wall penetration; ignores grenades
- Can no longer target enemy gadgets through walls at long range (limited penetration up close); max range returned to original.
- No longer detects or detonates grenades / M320A1 projectiles, but still targets launcher projectiles.
-
Nerf XFGM-6D Recon Drone Recon Gadget Cooldown 120 → 240s; zoom removed
- Cooldown increased from 120 to 240 seconds.
- Removed the zoom functionality.
Vehicles
-
Changed M1A2 SEPv3 Main Battle Tank Major overhaul: damage model, health, handling, weapons
- Directional damage: turret 75%, body ≥100%, favourable side 150%, favourable rear 200%.
- Health increased to 1200; regen delay 6s → 12s; regen rate ~5% → 10%/s; regen slowed 80% while critical.
- New transmission and steering; no longer immobilized by high damage.
- 120mm HEAT-MP-T 210-560, HEMP-T 180-480, APFSDS 282-750 vs tanks.
- Aim-Guided Shell 235-625 vs tanks; beam-riding offset 75 → 100m; engine TTL 1.25 → 1s; turn rate 12.5 → 6 deg/s.
- Coaxial 7.62mm LMG replaced with Coaxial .50 cal HMG; turret speeds modestly improved.
-
Changed Leo A4 Main Battle Tank Major overhaul matching M1A2 SEPv3
- Directional damage: turret 75%, body ≥100%, favourable side 150%, favourable rear 200%.
- New transmission and steering system.
- 120mm HEAT-MP-T 210-560, HEMP-T 180-480, APFSDS 282-750 vs tanks.
- Aim-Guided Shell 235-625 vs tanks; beam-riding offset 75 → 100m; turret speeds modestly improved.
-
Changed M3A3 Bradley Infantry Fighting Vehicle Cannon, ammo, handling and equipment rebalance
- All IFV cannon reload times 2.4 → 2.75.
- HEI-T 10-30 vs tanks; HE rate of fire 200 → 180 RPM; AP shells 23-60 vs tanks.
- APDS mag 12 → 10, RoF 200 → 120 RPM; Canister mag 12 → 16, RoF 200 → 240 RPM.
- Lock-Guided Missiles 390 vs tanks; Light Rockets 75-200 vs tanks.
- LMG gunner weapons replaced with Grenade Launchers; Proximity Scan → Counter-Fire Radar.
- New transmission and steering system.
-
Changed Strf 09 A4 Infantry Fighting Vehicle Cannon, ammo and handling rebalance (matches Bradley)
- All IFV cannon reload times 2.4 → 2.75.
- HEI-T 10-30 vs tanks; HE RoF 200 → 180 RPM; AP shells 23-60 vs tanks.
- APDS mag 12 → 10, RoF 200 → 120 RPM; Canister mag 12 → 16, RoF 200 → 240 RPM.
- Lock-Guided Missiles 390 vs tanks; Light Rockets 75-200 vs tanks.
- New transmission and steering system.
-
Nerf UH-79 Transport Helicopter Transport Helicopter Minigun & .50 cal rebalanced; armour now applies
- .50 cal MG bullets now affected by armour, dealing a flat 30 damage; overheat in ~15 shots.
- Minigun bullets affected by armour, flat 20 damage; no faster cooldown, overheat penalty tripled.
- Corrected to use MP health 1500 (was BR 1250).
- .50 cal dispersion 0.01/0.5 → 0.03/1.5 deg; minigun dispersion 1.2 → 2.4 deg.
-
Nerf Glider 96 Helicopter Transport Helicopter Minigun & .50 cal rebalanced; armour now applies
- .50 cal MG bullets now affected by armour, dealing a flat 30 damage; overheat in ~15 shots.
- .50 cal dispersion 0.01/0.5 → 0.03/1.5 deg.
-
Nerf RWS & Coaxial LMG Vehicle Weapon Less damage, velocity and range
- Min damage 21 → 19; muzzle velocity 850 → 670 m/s.
- Falloff start 20 → 25m; falloff end 75 → 60m.
-
Nerf RWS & Coaxial HMG Vehicle Weapon Less damage, velocity and accuracy
- Min damage 30 → 24; muzzle velocity 890 → 760 m/s.
- Reduced max spread, spread gain per shot, and spread recovery rate.
-
Buff Automatic Grenade Launcher (RWS) Vehicle Weapon Reload time 3s → 2s
- Reduced reload time from 3 to 2 seconds.
-
Changed Aim-Guided Missile Vehicle Weapon 207-550 vs tanks, 1000 vs heli/jet
- Now deals 207-550 vs tanks, 1000 vs helicopters, 1000 vs jets.
-
Changed Air-to-Ground Missiles Vehicle Weapon 450 vs tanks, 975 heli, 1000 jet
- Now deal 450 vs tanks, 975 vs helicopters, 1000 vs jets.
-
Nerf Helicopter Light Rockets Helicopter Weapon Reduced damage and AoE
- 23-60 vs tanks, 225 heli, 330 jet; AoE 5 → 4.75m.
-
Nerf Helicopter Aim-Guided Rockets Helicopter Weapon Reduced damage and AoE
- 50-132 vs tanks, 320 heli, 460 jet; AoE 5 → 4.75m.
-
Nerf Helicopter Heavy Rockets Helicopter Weapon Reduced damage and AoE
- 94-250 vs tanks, 300 heli, 450 jet; AoE 5.5 → 5.25m.
-
Buff M41A7 TOW2 Missiles Attack Helicopter Max speed 90 → 120 m/s
- Maximum speed increased from 90 to 120 m/s.
-
Changed Mk82 High Drag Bombs Attack Jet 300-400 vs tanks, 1080 heli, 1000 jet
- Now deal 300-400 vs tanks, 1080 vs helicopters, 1000 vs jets.
-
Changed GBU-39/B Small Diameter Bombs Fighter Jet 410-535 vs tanks, 1455 heli, 1000 jet
- Now deal 410-535 vs tanks, 1455 vs helicopters, 1000 vs jets.
-
Changed Tracked Vehicles General New transmission/steering; smoother handling
- New transmission and steering: smoother acceleration, tighter and more consistent turning, more effective handbrake turns.
-
Buff Tank Mobility General No longer immobilized by high damage (mines still do)
- Tank-type vehicles are no longer immobilized by taking high damage; anti-tank mines will still immobilize tanks.
-
Buff Ground Vehicle Boost General Boost no longer emptied on interrupt; re-appliable
- Boost bar no longer emptied when interrupting boost; boost can be re-applied while the bar is recharging.
-
Buff MBT & IFV Turrets General Turret speeds modestly improved; faster FP aiming
- Turret speeds for MBT and IFV modestly improved.
- First-person and zoomed aiming tuned to be faster and more responsive.
-
Buff Land Vehicle Explosive Weapons Vehicle Weapon Minimum explosive damage now 20%
- Most land vehicle explosive weapons now have a minimum explosive damage of 20% (does not increase lethal or total radius).
-
Changed Lock-On Weapons Vehicle Weapon Now deal consistent damage, ignoring zones/angles
- Lock-on weapons always do consistent damage, ignoring zones and angles. Zone/angle damage reserved for manually aimed weapons.
-
Changed Vehicle Health & Regen General MBT 1200, APT 800; regen reworked
- MBT health increased to 1200; APT health reduced to 800.
- Regen no longer split into brackets; critical bracket slows regen 80% instead of disabling it.
- Regen delay 6 → 12s; rate ~5% → 10%/s; continues to full health.
-
Buff Light Transport Vehicles Light Transport Camera pulls further out at speed
- Camera on light ground transports now pulls further out at speed.
-
Changed Reinforced Plating → Contingency Systems Vehicle Passive Reinforced Plating removed, replaced by Contingency Systems
- Reinforced Plating passive removed (no longer increases damage resistance, weight, or reduces speed).
- Replaced with Contingency Systems, which accelerates countermeasure cooldown at low health.
-
Buff Targeting Jammer Vehicle Passive Resistance 30 → 40%; stays active when firing
- Locking resistance for IFV & Mobile AA increased from 30% to 40%; no longer deactivates when firing.
- Now deactivates when laser-painted or using a lock-on weapon; deactivation time 4.5 → 10s.
-
Changed Counterfire Radar Vehicle Passive Reworked: passive spot on damage, manual activation
- Now passively spots the attacker briefly when damaged (not shared with teammates).
- Can be manually activated to extend duration and share spotting + laser designation.
-
Buff Thermal Smoke Countermeasure +3s duration; blocks PTKM-1R; damages infantry; 16s cooldown
- Active duration increased by 3 seconds; cooldown reduced 20 → 16s.
- Now blocks PTKM-1R detection, damages nearby enemy infantry, destroys C-4; hits inside register at minimum (75%) damage.
-
Changed Emergency Repair Countermeasure Now heals over time instead of instantly
- Emergency Repair now heals over time instead of healing instantly on activation.
-
Buff Projectile Intercept System Countermeasure Activation time 1s → 0.6s on land vehicles
- Reduced activation time from 1s to 0.6s on land vehicles.
-
Changed Mine Countermeasures Vehicle Equipment Now available to IFV (was MBT & APT only)
- Mine Countermeasures, previously MBT & APT only, is now available to the IFV.
-
Changed Mobile Command Centre Vehicle Passive Passive now available to IFV (was APT only)
- The Mobile Command Centre passive, previously exclusive to the APT, is now available to the IFV.
-
Buff Transport Helicopter Improved Armor Vehicle Passive Improved Armor now equipped by default
- The Transport Helicopter now has Improved Armor equipped by default, reducing small-arms damage.
No weapon, gadget, or vehicle changes.
Weapons
-
New Ripper 14" Machete Melee New blade via Hunter/Prey Battlepass
- Added the Ripper 14" Machete melee weapon as part of the Hunter/Prey Battlepass progression.
-
Nerf RPG Launcher Reduced initial, acceleration and max speed
- Reduced the initial speed, acceleration and maximum speed of the RPG.
-
Nerf AT4 Launcher Reduced turning response
- Reduced turning response of AT4 and TOW Missiles.
-
Nerf TOW Missile Launcher Reduced turning response
- Reduced turning response of AT4 and TOW Missiles.
Gadgets
-
Changed Defibrillator Medical Reworked: 3 regenerating charges, scaling revive/damage
- Now uses 3 charges that regenerate 1 every 4 seconds; requires a 0.35s charge before reviving.
- Full charge time increased to 1s (from 0.65s); fully charged shocks deal 100 damage (up from 60).
- Revives and damage now scale from 50 to 100 based on charge level, in 10-point increments.
Vehicles
-
Changed MBT Guided Shell Main Battle Tank Faster but much less maneuverable
- Reworked the MBT Guided Shell to make it faster but much less maneuverable.
-
Changed Scout Helicopter Scout Helicopter Rotary cannon & rocket nerfs; Seismic Detector buffed
- Heavy Rotary Cannon RoF 1000 → 800 RPM, falloff range shortened to 45m; overheat adjusted to compensate.
- Light rocket ammo regen 21 → 27s; smart rocket ammo regen 16 → 20s.
- Grenade Launcher muzzle velocity increased; now has infinite reserve ammo.
- Reduced rocket explosion radius and lethal ranges (inner radius 1m → 0m).
- Seismic Detector radius increased 16 → 36m.
-
New LTV Transport New NATO Traverser Mark 2 APC variant
- Added the LTV, a new NATO variant of the Traverser Mark 2 APC.
-
Changed RHIB Boat Handling, audio and gauge polish pass
- Broader polish pass improving handling and usability: more nimble and easier to point.
- Shorter ignition time, smoother force changes, corrected speed/RPM gauges, improved water-surface simulation and audio.
-
Buff Mobile Anti-Aircraft Mobile AA Primaries given infinite ammo in multiplayer
- Added infinite ammo to Mobile Anti-Aircraft primaries in Multiplayer.
No weapon, gadget, or vehicle changes.
Weapons
-
New CZ3A1 SMG High rate-of-fire SMG for close quarters
- A high rate-of-fire SMG designed for aggressive close-quarters engagements; ideal for fast pushes and confined firefights.
-
New vz. 61 Sidearm Fully automatic sidearm for very short range
- A fully automatic sidearm with a rapid fire rate, best suited for extremely short-range combat.
-
Changed DB-12 Shotgun Recoil values adjusted to intended performance
- Adjusted recoil values to align with intended performance.
Gadgets
-
Changed Anti-Tank Mines Mine Despawn 180s after owner death; max 6 per player
- Now despawn 180 seconds after their owner is eliminated.
- Limited to 6 active mines per player.
-
Buff Portable Mortar Deployable Deployable in HQ; stronger HE on direct hits
- Can now be deployed within HQ areas; improved minimap zoom for bombardment awareness.
- Increased HE shell effectiveness against stationary weapons and vehicles on direct hit.
Vehicles
-
New M1030-M1 Light Transport New two-seat dirt bike (NATO/Pax variants)
- Two-seat light transport built for speed and manoeuvrability, in faction-specific NATO and Pax variants.
- Enables rapid repositioning, flanking, and swift escapes.
-
New TM/O 450 Light Transport New two-seat dirt bike (NATO/Pax variants)
- Two-seat light transport built for speed and manoeuvrability, in faction-specific NATO and Pax variants.
-
Nerf Aim-Guided Missiles Vehicle Weapon Reduced speed (IFV, MBT & Attack Heli)
- Decreased speed of the IFV, MBT and Attack Heli Aim-Guided Missiles.
-
Buff MBT Main Battle Tank Increased braking power
- Increased braking power for tanks.
-
Buff UH-79 Transport Helicopter +20% health across multiplayer modes
- Increased health of the UH-79 by 20% across all multiplayer modes.
-
Buff Light Transport Vehicles Light Transport Added "deturtling" — steering flips a flipped vehicle back
- Added deturtling: steering controls now apply rotational force, letting a flipped light transport roll back over and keep driving.
No weapon, gadget, or vehicle changes.
Weapons
-
New M121 A2 Machine Gun New belt-fed machine gun, high close-range damage
- A belt-fed machine gun delivering high damage, especially effective at close range.
-
New GRT-CPS Marksman Rifle New semi-auto DMR for mid-to-long range
- A semi-automatic DMR for mid- to long-range engagements with a high-capacity magazine.
-
New VCR-2 Assault Rifle New short-range AR, rapid fire
- A short-range assault rifle with a rapid rate of fire, built for close quarters.
-
Buff DB-12 Shotgun Faster rate of fire and pump action
- Increased rate of fire and faster pump action to improve close-quarters reliability.
-
Buff L110 Machine Gun Reduced recoil
- Reduced recoil to reinforce belt-fed MG handling versus assault rifles.
-
Buff M123K Machine Gun Reduced recoil for sustained fire
- Reduced recoil to improve sustained-fire control as a belt-fed machine gun.
-
Buff LMR27 Marksman Rifle Increased close-mid damage
- Increased damage at close to mid ranges to better reward accurate headshots.
-
Buff M277 Marksman Rifle Reduced recoil, better at range
- Reduced recoil, improving effectiveness at range.
-
Buff M417 A2 Marksman Rifle Reduced recoil randomness
- Reduced recoil randomness to stay competitive with updated assault rifles.
-
Buff QBZ-192 Assault Rifle Reduced recoil randomness
- Reduced recoil randomness to stay competitive with updated assault rifles.
-
Buff B36A4 Assault Rifle Reduced recoil randomness, better at range
- Reduced recoil randomness, improving consistency and effectiveness at longer ranges.
-
Buff L85A3 Assault Rifle Reduced recoil randomness, better at range
- Reduced recoil randomness, improving consistency and effectiveness at longer ranges.
-
Buff M433 Assault Rifle Reduced recoil randomness, better at range
- Reduced recoil randomness, improving consistency and effectiveness at longer ranges.
-
Buff SOR-555 MK2 Assault Rifle Reduced recoil randomness, better at range
- Reduced recoil randomness, improving consistency and effectiveness at longer ranges.
-
Nerf PW5A3 Assault Rifle Increased recoil, less precise at range
- Increased recoil, making it harder to control and less precise at longer distances.
-
Nerf SGX Assault Rifle Increased recoil, less precise at range
- Increased recoil, making it harder to control and less precise at longer distances.
-
Nerf SG 553R Assault Rifle Increased recoil to limit range
- Increased recoil to limit range effectiveness and align with its close-range strength.
-
Nerf SCW-10 SMG Increased recoil to limit range
- Increased recoil to reduce range effectiveness and reinforce its close-quarters role.
-
Changed PW7A2 Assault Rifle Recoil retuned: better at range, harder up close
- Adjusted recoil to improve range effectiveness while slightly increasing close-range handling difficulty.
-
Changed USG-90 Assault Rifle Recoil retuned: better at range, harder up close
- Adjusted recoil to improve range effectiveness while slightly increasing close-range handling difficulty.
-
Changed SOR-300SC Carbine Recoil adjusted for balance
- Adjusted recoil to stay competitive alongside updated assault rifles.
-
Changed AK-205 Assault Rifle Recoil tuned to match 5.45x39mm profile
- Adjusted recoil to better match a 5.45×39mm weapon, with minimal impact on overall handling.
-
Nerf Mini Scout Sniper Rifle Reduced muzzle velocity and limb damage
- Muzzle velocity reduced 880 → 800 m/s.
- Limb damage reduced to better align with lower-torso damage values.
-
New 9K38 IGLA Launcher New lock-on anti-air missile launcher
- A lock-on anti-air missile launcher requiring active guidance, with superior missile manoeuvrability for skilled users.
Gadgets
-
New HTI-Mk2 Recon Gadget New short-to-medium range recon gadget
- Detects and reveals enemy gadgets, can overload recon drones, and can neutralise incoming rockets.
-
New Protective Mask Equipment New gear protecting from psychoactive smoke
- Protects from psychoactive smoke; additional filters extend protection time.
Vehicles
-
New AH-6 Little Bird Attack Helicopter Iconic attack helicopter returns for NATO
- The iconic attack helicopter returns for NATO, offering high mobility and lethal firepower in skilled hands.
-
Nerf Traverser Mark II Light Tank Angle-based damage mitigation disabled
- Disabled angle-based damage mitigation to reflect its lighter armour; now takes consistent damage from all directions.
No weapon, gadget, or vehicle changes.
Weapons
-
Buff Knife Melee Faster attacks and better buffering
- Improved attack speed for knife melee attacks.
- Improved buffering behaviour for knife and sledgehammer attacks.
-
Buff Sledgehammer Melee Improved buffering and consistency
- Improved buffering behaviour for knife and sledgehammer attacks.
Vehicles
-
Nerf Jet Cannon Jet ~40% more hits to destroy air targets
- Reduced jet cannon damage against other jets and helicopters, requiring ~40% more hits to destroy enemy air targets.
Weapons
-
New Ice Climbing Axe Melee New melee via Winter Offensive Bonus Path
- New melee weapon: the Ice Climbing Axe, unlocked through the Winter Offensive Bonus Path.
-
Buff L110 Light Machine Gun 200-round mag cheaper; ADS dispersion penalty removed
- Reduced the cost of the L110 and M123K 200-round magazines from 55 to 50, and removed the penalty to ADS movement dispersion.
-
Buff M123K Light Machine Gun 200-round mag cheaper; ADS dispersion penalty removed
- Reduced the cost of the L110 and M123K 200-round magazines from 55 to 50, and removed the penalty to ADS movement dispersion.
-
Nerf Mini Scout Sniper Rifle +100ms minimum time between shots
- Increased the minimum time between shots by 100 ms to improve pacing and reduce rapid-fire inconsistencies.
-
Nerf M250 Assault Rifle Less recoil magnitude, more variation; weaker at range
- Reduced recoil magnitude but increased recoil variation; less effective at long range (shared with NVO-228E, RPKM, SG 553R, SOR-300SC).
-
Nerf NVO-228E Sniper Rifle Less recoil magnitude, more variation; weaker at range
- Reduced recoil magnitude but increased recoil variation; less effective at long range.
-
Nerf RPKM Light Machine Gun Less recoil magnitude, more variation; weaker at range
- Reduced recoil magnitude but increased recoil variation; less effective at long range.
-
Nerf SG 553R Assault Rifle Recoil retuned; most noticeable adjustment of the set
- Reduced recoil magnitude but increased recoil variation; less effective at long range, with the most noticeable adjustment of the affected weapons.
-
Nerf SOR-300SC Carbine Less recoil magnitude, more variation; weaker at range
- Reduced recoil magnitude but increased recoil variation; less effective at long range.
-
Changed Rorsch Mk-2 SMRW Rail Gun Launcher Headshot one-shots armoured; bodyshot leaves 10 HP
- Adjusted damage against fully armoured soldiers: headshots now one-shot, while a bodyshot leaves the opponent with 10 HP.
Gadgets
-
Changed Friendly Gadgets General Friendlies can now damage/detonate certain friendly gadgets
- Allowed friendly soldiers to damage and detonate certain friendly gadgets.
-
Nerf Supply Pouch Supply No more instant heal; heals over time only
- Removed the initial heal on deployment; now only heals over time.
- Thrown pouches prioritise players low on or requesting health/ammo.
-
Buff Throwing Knife Throwable Reduced dispersion; reliable headshots to 15m
- Reduced dispersion so headshots are reliably achievable up to 15 metres.
-
Changed LWCMS Portable Mortar Deployable Bigger smoke clouds; fire rate fixed; smoke ammo regen from 0
- Corrected smoke shell clouds being smaller than intended and a lower-than-intended fire rate.
- Smoke Shell ammunition now starts at 0 and regenerates every 45 seconds.
-
Buff Assault Ladder Deployable Max ramp angle 45° → 52°
- Increased the maximum ramp angle from 45° to 52°.
Weapons
-
New DB-12 Shotgun New shotgun
- New weapon: DB-12 Shotgun.
-
New M357 Sidearm New trait sidearm
- New weapon: M357 Trait Sidearm.
-
Buff PW7A2 Assault Rifle Improved long-range performance
- Increased weight of long-range performance in automatic-weapon balance, benefiting PW7A2 and KV9.
-
Buff KV9 Assault Rifle Improved long-range performance
- Increased weight of long-range performance in automatic-weapon balance, benefiting PW7A2 and KV9.
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Buff LMR27 Marksman Rifle Reduced recoil and variation; better at range
- Reduced recoil and variation for LMR27, M39 and SVDM for improved long-range reliability.
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Buff M39 Marksman Rifle Reduced recoil and variation; better at range
- Reduced recoil and variation for LMR27, M39 and SVDM for improved long-range reliability.
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Buff SVDM Marksman Rifle Reduced recoil and variation; better at range
- Reduced recoil and variation for LMR27, M39 and SVDM for improved long-range reliability.
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Buff Sniper Rifles (non-Recon) Sniper Rifle Improved accuracy; global dispersion reduced
- Improved non-Recon sniper rifle accuracy while globally reducing dispersion across all weapon types.
No weapon, gadget, or vehicle changes.