Season 4 Phase 3 "Tidal Strike" update — Interdictor retune, naval/heli balance, AA lock-on warning removed, reticle overhaul across all optics, Tsuru Reef Breakthrough rework, and Custom Lobbies expanded to most modes.
Weapons
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Changed Interdictor Sniper Rifle Damage floor raised, limbs match chest, sweet spot flattened
- Minimum damage increased from 62 to 80
- Limb damage now matches chest damage
- Sweet spot damage decreased from 150 to 100
- Sweet spot range adjusted to 120m to 160m
- Damage against armor in REDSEC increased to 100 regardless of hit location or distance
- Dev comment: increases the effectiveness and consistency of two-hit kills
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Buff SLM-93A Spire Launcher Pilots no longer get a lock-on directional warning
- Lock-on directional indicator for air vehicles has been removed
- Dev comment: pilots must now break off attacks earlier or watch for the missile trail rather than reacting to a directional warning
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Buff 9K38 IGLA Launcher Pilots no longer get a lock-on directional warning
- Lock-on directional indicator for air vehicles has been removed
- Dev comment: pilots must now break off attacks earlier or watch for the missile trail rather than reacting to a directional warning
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New Diver's Knife Melee New Royal Navy dive knife, Deep Six event reward
- New melee weapon originally carried by Royal Navy divers
- Ultimate reward for completing the full Deep Six Collection Event (September 15 – October 12)
Gadgets
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Buff Defibrillator Medical No longer wastes a charge on stance change
- The defibrillators no longer fire a charge upon stance change
Vehicles
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Buff RCB-90 Patrol Boat Boat Health up 800 to 1000, steering less oversteery
- Health increased from 800 to 1000
- Improved steering responsiveness
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Nerf AH-6 Little Bird Attack Helicopter Minigun overheats faster, halved damage to boats and ATPs
- Minigun overheat per bullet increased by ~33%, overheating ~1.5 seconds faster
- Decreased Minigun damage to RCB-90 Patrol Boats and ATPs by 50%
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Nerf Transport Helicopters Transport Helicopter Now take damage from small arms fire
- Transport Helicopters can now correctly take damage from small arms fire
Quality-of-life and bug-fix patch across multiplayer and REDSEC — custom lobby reliability, stability, and UI cleanups. Only two real balance tweaks: helicopter miniguns versus swimmers and the EOD Bot Arm melee retune.
Weapons
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Changed EOD Bot Arm Melee Now a light melee weapon, loses heavy destruction
- The EOD Bot Arm has been adjusted to function as a light melee weapon, providing the faster run speed benefit without the destruction capability of heavy melee weapons.
Vehicles
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Buff Helicopter Miniguns Helicopter Miniguns now damage soldiers in water
- Helicopter miniguns can now damage enemy soldiers who are in the water.
Season 4 Phase 2 "Top Gun" content patch — two new two-seat fighter jets, the Interdictor sniper, Wake Island's return and an expanded Tsuru Reef. Balance work is light: countermeasures got more reliable, VSSM limb damage was retuned, and non-Recon sniper ADS was smoothed.
Weapons
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New Interdictor Sniper Rifle New longest-range sniper rifle, unlocked via Battle Pass
- Interdictor: Take aim with the longest-range sniper rifle in Battlefield 6. Designed for extreme-distance engagements, the Interdictor gives skilled marksmen the precision needed to eliminate exposed targets, including aviators in aircraft cockpits.
- The Interdictor can be unlocked through the Battle Pass.
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Changed VSSM Marksman Rifle Limb damage multipliers adjusted
- VSSM limb damage multipliers have been adjusted.
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Buff Sniper Rifles (non-Recon) Gunplay Smoother ADS transition, quickscoping penalty retained
- Sniper Rifles used by non-Recon classes now transition into aim down sights more smoothly and apply the intended aim offset immediately, reducing jitter while preserving the intended quickscoping penalty compared with Recon.
Vehicles
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New F/A-81F Super Spectre Fighter Jet New two-seat Top Gun fighter jet
- F/A-81F Super Spectre: Bring your wingman into battle with this two-seat Top Gun fighter jet. Built for aerial superiority and precision strikes, the Super Spectre allows pilots and co-pilots to work together to dominate the skies and attack targets below.
- Added to the Portal SDK.
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New F-74A Seacat Fighter Jet New two-seat jet with variable-sweep wings
- F-74A Seacat: Adapt to every flight and every fight with this two-seat Top Gun fighter jet. Its variable-sweep wings adjust during flight, giving pilots a distinctive aircraft built for speed, maneuverability, and aerial combat.
- Added to the Portal SDK.
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Buff Countermeasures Countermeasure Missiles now react faster to deployed countermeasures
- Missiles now react more quickly to countermeasures deployed by their target, improving the consistency of countermeasure effectiveness.
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Changed Jet Landing Gear Jet Landing gear physics improved for ground handling
- All Jet landing gear physics have been improved, providing better control during take-off, landing, and taxiing.
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Nerf RCB-90 Patrol Boat Boat Aim-Guided Missile now divertable; boat laser-designatable
- The RCB-90 Patrol Boat's Aim-Guided Missile can now correctly be diverted by flares once it enters its self-guidance phase.
- The RCB-90 Patrol Boat's Aim-Guided Missile now provides the intended lock-on warning when targeting an enemy.
- The RCB-90 Patrol Boat can now be laser designated as intended.
Bug-fix patch, no balance changes — smoother suppressed sniper aim for non-Recon classes, faster HUD/soldier load-in on deploy, Thermal Smoke now works on slopes, and NVIDIA driver crash fixes.
Weapons
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New BROD 3 Carbine New collapsible-stock carbine for close-range combat
- Aggressive and versatile carbine shaped by frontline feedback.
- Built with collapsible stock for maximum mobility.
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New EF88 Assault Rifle New bullpup assault rifle for mid- to long-range
- Bullpup assault rifle designed for mid- to long-range combat.
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New VSSM Marksman Rifle New suppressed DMR with full-auto capability
- Integrated suppressor and subsonic ammunition.
- Full-auto capability for speed and stealth.
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Nerf M320A1 Launcher Grenadier trait and Cluster Munitions toned down
- Level 2 Grenadier Trait: removed bonus HE ammo on unlock.
- Level 2 Grenadier Trait: reduced HE max ammunition from 5 to 4.
- Level 3 Cluster Munitions: reduced submunitions from 6 to 3.
- Level 3 Cluster Munitions: reduced submunition max damage from 30 to 20.
- Level 3 Cluster Munitions: reduced blast radius from 2m to 1.5m.
- Level 3 Cluster Munitions: reduced max damage distance from 0.6m to 0.3m.
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Nerf Sledgehammer Melee Can no longer be used while swimming
- The Sledgehammer can no longer be used while swimming.
- The Sledgehammer can no longer be used for quick swings while swimming.
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Nerf EOD Bot Arm Melee Can no longer be used while swimming
- The EOD Bot Arm can no longer be used while swimming.
Vehicles
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New 7.7m NSW RHIB Boat New fast four-seat light transport boat with mounted MG
- Fast and agile four-seat Light Transport Boat.
- Equipped with mounted machine gun.
- Built for rapid coastal assaults.
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New RCB-90 Patrol Boat Boat New two-seat armored patrol boat
- Two-seat armoured Patrol Boat.
- Built for power, pressure, and versatility.
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Changed APC Emergency Repair Vehicle Equipment Replaced by Smoke Generator in Battle Royale modes
- The Emergency Repair ability on APC vehicles has been replaced by the Smoke Generator ability in Battle Royale modes.
Gadgets
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Buff GPDIS Grenade Intercept System Deployable No longer self-destructs after blocking one grenade
- Now reusable — no longer destroys itself after blocking a single grenade.
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Changed M84 Flashbang Throwable No longer deals damage to gadgets
- M84 Flashbangs no longer deal damage to gadgets.
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Nerf TRCRv2 Tracer Darts Recon Gadget Now disabled by countermeasures or a nearby Handheld Jammer
- Tracer Darts are now temporarily disabled when the attached vehicle activates countermeasures, or when a friendly player has an active Handheld Jammer nearby.
Vehicles
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Buff Attack Helicopter Heavy Rocket Attack Helicopter Damage increased vs tanks, helicopters, and jets
- Damage vs tanks: 94-250 → 120-320.
- Damage vs helicopters: 300 → 356.
- Damage vs jets: 450 → 520.
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Nerf MBT 120mm APFSDS Rounds Main Battle Tank Damage reduced vs tanks, helicopters, and jets
- Damage vs tanks: 282-750 → 244-650.
- Damage vs helicopters: 600 → 520.
- Damage vs jets: 750 → 650.
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Buff MBT 120mm HEAT-MP-T Rounds Main Battle Tank Blast and lethal radius increased
- Total blast radius: 4m → 5m.
- Lethal radius: 1m → 1.25m.
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Buff MBT Aim-Guided Shell Main Battle Tank Damage increased vs tanks and helicopters
- Damage vs tanks: 235-625 → 244-650.
- Damage vs helicopters: 700 → 720.
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Buff IFV AP Shell Infantry Fighting Vehicle Faster velocity & fire rate; now pierces PIS
- Initial velocity: 375 → 445 m/s.
- Rate of fire: 120 → 160 RPM.
- Now pierces the Projectile Intercept System.
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Buff IFV Lock-Guided Missile Infantry Fighting Vehicle Damage increased vs tanks and helicopters
- Damage vs tanks: 390 → 450.
- Damage vs helicopters: 845 → 975.
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Buff Armour Piercing Anti-Air Ammunition Anti-Air Damage vs aircraft increased
- Damage vs aircraft: 160 → 200.
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Buff General Purpose Anti-Air Ammunition Anti-Air Damage vs aircraft increased
- Damage vs aircraft: 110 → 130.
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Buff High Velocity Anti-Air Ammunition Anti-Air Damage increased, heat generation reduced
- Damage vs helicopters: 48 → 52.
- Damage vs jets: 60 → 65.
- Heat generation: 4.2% → 3.6% per bullet.
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Nerf Thermal Smoke Vehicle Equipment Less protective; no longer clears C4; must cover the tank
- Damage cap raised from 75% to 100% (less damage reduction).
- No longer removes C4 Explosives.
- Must cover the middle of the tank to grant resistance benefits.
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Buff Smoke Generator Vehicle Equipment Now grants damage reduction like Thermal Smoke
- Now provides damage-reduction benefits similar to Thermal Smoke; impacts inside the smoke register as minimum-angle hits.
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Changed Emergency Countermeasures Vehicle Equipment Cooldown acceleration cut to 1.5x but now persists
- Cooldown acceleration reduced from 2x to 1.5x.
- Cooldown acceleration now remains active until Countermeasures are available again.
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Nerf Emergency Repair Vehicle Equipment Pause-on-damage timer increased
- Pause On Damage timer: 1s → 2s.
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Buff Projectile Intercept System Vehicle Equipment Activation time reduced
- Activation time reduced to 0.55s.
Weapons
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Changed RPG-7V2 Launcher Trajectory reworked; zeroing range 100m → 22m
- Reworked the trajectory of the RPG-7V2 projectile. Zeroing range reduced from 100m to 22m.
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New PP-19 SMG New SMG; dependable close-range option
- An iconic Battlefield SMG reborn — a modest but dependable close-range option.
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Buff MAS 148 Glaive Launcher More reliable guidance and low-altitude tracking
- Missile guidance is now more reliable, including improved tracking at low altitudes; continues toward the target's last known position if tracking is lost.
Gadgets
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New Handheld Jammer Recon Gadget New Recon gadget; jams nearby electronics
- Jam the enemy signal with the Handheld Jammer, a new Recon gadget that disrupts nearby smart and electronic devices for a short time.
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Changed M18A1 AP Mines Mine Trigger/frag range unified ~3m; no self or downed damage
- Trigger range and fragmentation damage range unified at approximately 3m.
- Claymore fragmentation no longer deals self-damage.
- No longer damages downed players in Multiplayer.
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Nerf LWCMS Portable Mortar Deployable Health 250 → 50; replenish 10s → 30s
- Health reduced from 250 to 50; replenish time increased from 10s to 30s.
- Can no longer be equipped with, or placed near, the Missile Intercept System.
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Changed CSB IV EOD Bot Gadget Mines can't be placed within 5m of other mines
- EOD Bot mines can no longer be placed within 5m of another EOD Bot mine, M15 AV Mine, or M4A1 SLAM.
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Changed XFGM-6D Recon Drone Recon Gadget Targeting now matches Hardware Suppression behaviour
- Targeting logic now follows the DGMK4 Hardware Suppression System: close targets can be destroyed through walls, distant targets require line of sight.
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Buff TRCRv2 Tracer Darts & Incendiary Airburst Gadget Can now be fired while combat diving
- Tracer Darts and Incendiary Airburst gadgets can now be fired while combat diving.
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Buff Vehicle Supply Stations Supply Now resupply Mobile Anti-Air missiles
- Vehicle Supply Stations now also resupply missiles for the Mobile Anti-Air.
Vehicles
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Buff Anti-Personnel Shell Main Battle Tank MBT pellet count increased 16 → 32
- Increased the Anti-Personnel Shell pellet count for the MBT from 16 to 32.
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Changed Attack Helicopter Attack Helicopter Radar System now innate; Thermal Optics added
- The Attack Helicopter Radar System is now innate, and Thermal Optics have been added.
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New Mobile Anti-Air Anti-Air New secondary weapons: High Velocity Rockets, Laser-Guided AA
- Mobile Anti-Air now has new secondary weapon options with High Velocity Rockets and Laser-Guided AA Missiles.
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Nerf ATP Armored Personnel Transport Now takes damage from mounted HMG/LMG weapons
- The ATP can now take damage from mounted HMGs and vehicle-mounted LMG weapons.
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Buff Ground Transports Light Transport Keyboard players can now drive at crawl speed
- All ground transports except bikes now support crawl-speed driving with keyboard input.
Gadgets
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Buff MTN-55 Proximity Detector Sensor More reliable enemy spotting in certain scenarios
- Improved spotting so enemy soldiers are revealed more reliably in certain scenarios.
Weapons
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New M16A4 Assault Rifle New AR with automatic and burst fire (Season 3)
- Iconic Battlefield assault rifle joins the fight in Season 3.
- Fully automatic and burst-fire capabilities, with a carry-handle iron-sight option.
- Built to perform in mid to short-mid range engagements.
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New L115 Sniper Rifle New bolt-action sniper for long range
- Deadly bolt-action sniper rifle designed for long to very-long range.
- Compatible with multiple attachments; rewards players who stay calm and land the shot.
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New RPK-74M Light Machine Gun New controllable LMG for Support
- Built for sustained pressure at range with controllable handling and dependable output.
- Minimal recoil and a steadier feel than heavier alternatives.
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Changed M87A1 Shotgun Shotgun New reload animation + speedloader attachment
- Added a unique reload animation to prevent camera clipping.
- Added Shotgun Speedloaders as a magazine attachment.
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Changed M1014 Shotgun Speedloader magazine attachment added
- Added Shotgun Speedloaders as a magazine attachment.
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Nerf Automatic Weapons General Recoil increased for high-DPS autos
- Increased recoil for high-DPS automatic weapons, reducing their long and mid range capabilities. Most affected: SG553R, SCW-10, KV9, CZ3A1, SGX, TR-7, M4A1, M121 A2, VCR-2, M433, PW5A3, M123K, and GRT-BC.
- Recoil for all automatic weapons slightly increased to compensate for recoil-compensation bug fixes in Game Update 1.2.1.0.
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Changed M136 AT Launcher 207-550 vs tanks, 1000 heli, 1000 jet
- Damage updated to 207-550 vs tanks, 1000 vs helicopters, 1000 vs jets.
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Changed RPG Launcher 173-460 vs tanks, 1035 heli, 1000 jet
- Damage updated to 173-460 vs tanks, 1035 vs helicopters, 1000 vs jets.
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Buff MBT-LAW Launcher 240/520/800 damage; much faster missile
- Damage updated to 240 vs tanks, 520 vs helicopters, 800 vs jets.
- Initial speed 30 → 100 m/s, max speed 75 → 300 m/s, acceleration 50 → 100 m/s.
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Nerf SLM-93A Launcher Lock-on 650 → 550m; 200/650/650; slower missile
- Base lock-on range reduced from 650 to 550m.
- Damage 200 vs tanks, 650 vs helicopters/jets; max missile speed 540 → 480 m/s.
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Changed 9K93 IGLA Launcher Lock-on 1.2 → 1s; 200/650/650; reworked speed
- Lock-on time reduced from 1.2 to 1 second.
- Damage 200 vs tanks, 650 vs helicopters/jets; max speed 640 → 480 m/s, acceleration 65 → 100 m/s.
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Changed MAS 148 Glaive Launcher 465/1007.5/1000; lock 1.8 → 1.4s; 3 starting ammo
- Damage 465 vs tanks, 1007.5 vs helicopters, 1000 vs jets.
- Locking time 1.8 → 1.4s; max missile speed 60 → 70 m/s; starting ammo 2 → 3.
Gadgets
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Changed M15 AV Mine Mine 390 vs tanks; max 6 → 9; no despawn on death
- Damage against tanks updated to 390.
- Maximum placeable increased from 6 to 9; deployment only blocked inside enemy HQs.
- No longer despawns 3 minutes after owner death; glints at close range.
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Buff PTKM-1R Acoustic Sensor AV Mine Mine 480 vs tanks; ignores light/personal transports
- Damage against tanks updated to 480; added a launch warning indicator.
- No longer triggers for Light Transport or Personal Transport vehicles.
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Changed M4A1 SLAM Mine Triggers at any speed; 199-363 vs tanks; arming delay
- Now triggers regardless of vehicle movement speed.
- Damage against tanks updated to 199-363; short arming delay before becoming active.
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Nerf M18A1 Claymore Mine Close-range frag damage 65 → 50; arc tuned
- Fragmentation close-range base damage reduced from 65 to 50.
- Damage drop-off starts at edge of detection arc; arc tuned to match the visible laser.
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Buff C-4 Explosive 350 vs tanks
- Damage updated to 350 vs tanks, 350 vs helicopters, 1000 vs jets.
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Buff Engineers Supply Crate Supply Unlimited resupply in MP; resupplies vehicles
- No longer has limited supply charges in standard Multiplayer.
- Now allows indefinite resupply of nearby vehicles, including soldiers inside vehicles.
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Changed Portable Mortar Deployable Dispersion retuned; short range more accurate
- Shot dispersion no longer perfectly accurate at maximum range; shorter-range bombardments are now much more accurate.
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Changed LTLM II Laser Designator Gadget Effect 20s → 9s; +20% lock-on range, no lock-time bonus
- Effect duration reduced from 20 to 9 seconds.
- No longer reduces anti-air lock-on time; now gives a consistent +20% lock-on range.
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Changed CSB IV EOD Bot Gadget Mine Layer 300 vs tanks; anti-stack radius 1.5m → 5m
- Mine Layer damage against tanks updated to 300; no longer triggers on light/personal transports; glints at close range.
- Stacking-prevention radius increased from 1.5m to 5m.
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Changed Hardware Suppression System Gadget Limited wall penetration; ignores grenades
- Can no longer target enemy gadgets through walls at long range (limited penetration up close); max range returned to original.
- No longer detects or detonates grenades / M320A1 projectiles, but still targets launcher projectiles.
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Nerf XFGM-6D Recon Drone Recon Gadget Cooldown 120 → 240s; zoom removed
- Cooldown increased from 120 to 240 seconds.
- Removed the zoom functionality.
Vehicles
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Changed M1A2 SEPv3 Main Battle Tank Major overhaul: damage model, health, handling, weapons
- Directional damage: turret 75%, body ≥100%, favourable side 150%, favourable rear 200%.
- Health increased to 1200; regen delay 6s → 12s; regen rate ~5% → 10%/s; regen slowed 80% while critical.
- New transmission and steering; no longer immobilized by high damage.
- 120mm HEAT-MP-T 210-560, HEMP-T 180-480, APFSDS 282-750 vs tanks.
- Aim-Guided Shell 235-625 vs tanks; beam-riding offset 75 → 100m; engine TTL 1.25 → 1s; turn rate 12.5 → 6 deg/s.
- Coaxial 7.62mm LMG replaced with Coaxial .50 cal HMG; turret speeds modestly improved.
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Changed Leo A4 Main Battle Tank Major overhaul matching M1A2 SEPv3
- Directional damage: turret 75%, body ≥100%, favourable side 150%, favourable rear 200%.
- New transmission and steering system.
- 120mm HEAT-MP-T 210-560, HEMP-T 180-480, APFSDS 282-750 vs tanks.
- Aim-Guided Shell 235-625 vs tanks; beam-riding offset 75 → 100m; turret speeds modestly improved.
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Changed M3A3 Bradley Infantry Fighting Vehicle Cannon, ammo, handling and equipment rebalance
- All IFV cannon reload times 2.4 → 2.75.
- HEI-T 10-30 vs tanks; HE rate of fire 200 → 180 RPM; AP shells 23-60 vs tanks.
- APDS mag 12 → 10, RoF 200 → 120 RPM; Canister mag 12 → 16, RoF 200 → 240 RPM.
- Lock-Guided Missiles 390 vs tanks; Light Rockets 75-200 vs tanks.
- LMG gunner weapons replaced with Grenade Launchers; Proximity Scan → Counter-Fire Radar.
- New transmission and steering system.
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Changed Strf 09 A4 Infantry Fighting Vehicle Cannon, ammo and handling rebalance (matches Bradley)
- All IFV cannon reload times 2.4 → 2.75.
- HEI-T 10-30 vs tanks; HE RoF 200 → 180 RPM; AP shells 23-60 vs tanks.
- APDS mag 12 → 10, RoF 200 → 120 RPM; Canister mag 12 → 16, RoF 200 → 240 RPM.
- Lock-Guided Missiles 390 vs tanks; Light Rockets 75-200 vs tanks.
- New transmission and steering system.
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Nerf UH-79 Transport Helicopter Transport Helicopter Minigun & .50 cal rebalanced; armour now applies
- .50 cal MG bullets now affected by armour, dealing a flat 30 damage; overheat in ~15 shots.
- Minigun bullets affected by armour, flat 20 damage; no faster cooldown, overheat penalty tripled.
- Corrected to use MP health 1500 (was BR 1250).
- .50 cal dispersion 0.01/0.5 → 0.03/1.5 deg; minigun dispersion 1.2 → 2.4 deg.
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Nerf Glider 96 Helicopter Transport Helicopter Minigun & .50 cal rebalanced; armour now applies
- .50 cal MG bullets now affected by armour, dealing a flat 30 damage; overheat in ~15 shots.
- .50 cal dispersion 0.01/0.5 → 0.03/1.5 deg.
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Nerf RWS & Coaxial LMG Vehicle Weapon Less damage, velocity and range
- Min damage 21 → 19; muzzle velocity 850 → 670 m/s.
- Falloff start 20 → 25m; falloff end 75 → 60m.
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Nerf RWS & Coaxial HMG Vehicle Weapon Less damage, velocity and accuracy
- Min damage 30 → 24; muzzle velocity 890 → 760 m/s.
- Reduced max spread, spread gain per shot, and spread recovery rate.
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Buff Automatic Grenade Launcher (RWS) Vehicle Weapon Reload time 3s → 2s
- Reduced reload time from 3 to 2 seconds.
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Changed Aim-Guided Missile Vehicle Weapon 207-550 vs tanks, 1000 vs heli/jet
- Now deals 207-550 vs tanks, 1000 vs helicopters, 1000 vs jets.
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Changed Air-to-Ground Missiles Vehicle Weapon 450 vs tanks, 975 heli, 1000 jet
- Now deal 450 vs tanks, 975 vs helicopters, 1000 vs jets.
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Nerf Helicopter Light Rockets Helicopter Weapon Reduced damage and AoE
- 23-60 vs tanks, 225 heli, 330 jet; AoE 5 → 4.75m.
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Nerf Helicopter Aim-Guided Rockets Helicopter Weapon Reduced damage and AoE
- 50-132 vs tanks, 320 heli, 460 jet; AoE 5 → 4.75m.
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Nerf Helicopter Heavy Rockets Helicopter Weapon Reduced damage and AoE
- 94-250 vs tanks, 300 heli, 450 jet; AoE 5.5 → 5.25m.
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Buff M41A7 TOW2 Missiles Attack Helicopter Max speed 90 → 120 m/s
- Maximum speed increased from 90 to 120 m/s.
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Changed Mk82 High Drag Bombs Attack Jet 300-400 vs tanks, 1080 heli, 1000 jet
- Now deal 300-400 vs tanks, 1080 vs helicopters, 1000 vs jets.
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Changed GBU-39/B Small Diameter Bombs Fighter Jet 410-535 vs tanks, 1455 heli, 1000 jet
- Now deal 410-535 vs tanks, 1455 vs helicopters, 1000 vs jets.
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Changed Tracked Vehicles General New transmission/steering; smoother handling
- New transmission and steering: smoother acceleration, tighter and more consistent turning, more effective handbrake turns.
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Buff Tank Mobility General No longer immobilized by high damage (mines still do)
- Tank-type vehicles are no longer immobilized by taking high damage; anti-tank mines will still immobilize tanks.
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Buff Ground Vehicle Boost General Boost no longer emptied on interrupt; re-appliable
- Boost bar no longer emptied when interrupting boost; boost can be re-applied while the bar is recharging.
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Buff MBT & IFV Turrets General Turret speeds modestly improved; faster FP aiming
- Turret speeds for MBT and IFV modestly improved.
- First-person and zoomed aiming tuned to be faster and more responsive.
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Buff Land Vehicle Explosive Weapons Vehicle Weapon Minimum explosive damage now 20%
- Most land vehicle explosive weapons now have a minimum explosive damage of 20% (does not increase lethal or total radius).
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Changed Lock-On Weapons Vehicle Weapon Now deal consistent damage, ignoring zones/angles
- Lock-on weapons always do consistent damage, ignoring zones and angles. Zone/angle damage reserved for manually aimed weapons.
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Changed Vehicle Health & Regen General MBT 1200, APT 800; regen reworked
- MBT health increased to 1200; APT health reduced to 800.
- Regen no longer split into brackets; critical bracket slows regen 80% instead of disabling it.
- Regen delay 6 → 12s; rate ~5% → 10%/s; continues to full health.
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Buff Light Transport Vehicles Light Transport Camera pulls further out at speed
- Camera on light ground transports now pulls further out at speed.
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Changed Reinforced Plating → Contingency Systems Vehicle Passive Reinforced Plating removed, replaced by Contingency Systems
- Reinforced Plating passive removed (no longer increases damage resistance, weight, or reduces speed).
- Replaced with Contingency Systems, which accelerates countermeasure cooldown at low health.
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Buff Targeting Jammer Vehicle Passive Resistance 30 → 40%; stays active when firing
- Locking resistance for IFV & Mobile AA increased from 30% to 40%; no longer deactivates when firing.
- Now deactivates when laser-painted or using a lock-on weapon; deactivation time 4.5 → 10s.
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Changed Counterfire Radar Vehicle Passive Reworked: passive spot on damage, manual activation
- Now passively spots the attacker briefly when damaged (not shared with teammates).
- Can be manually activated to extend duration and share spotting + laser designation.
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Buff Thermal Smoke Countermeasure +3s duration; blocks PTKM-1R; damages infantry; 16s cooldown
- Active duration increased by 3 seconds; cooldown reduced 20 → 16s.
- Now blocks PTKM-1R detection, damages nearby enemy infantry, destroys C-4; hits inside register at minimum (75%) damage.
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Changed Emergency Repair Countermeasure Now heals over time instead of instantly
- Emergency Repair now heals over time instead of healing instantly on activation.
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Buff Projectile Intercept System Countermeasure Activation time 1s → 0.6s on land vehicles
- Reduced activation time from 1s to 0.6s on land vehicles.
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Changed Mine Countermeasures Vehicle Equipment Now available to IFV (was MBT & APT only)
- Mine Countermeasures, previously MBT & APT only, is now available to the IFV.
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Changed Mobile Command Centre Vehicle Passive Passive now available to IFV (was APT only)
- The Mobile Command Centre passive, previously exclusive to the APT, is now available to the IFV.
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Buff Transport Helicopter Improved Armor Vehicle Passive Improved Armor now equipped by default
- The Transport Helicopter now has Improved Armor equipped by default, reducing small-arms damage.
Stability and progression patch, no balance changes — fixed camera desync causing phantom deaths behind cover, Assault third-weapon-slot progression errors, and resume-from-suspend hangs.
Weapons
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New Ripper 14" Machete Melee New blade via Hunter/Prey Battlepass
- Added the Ripper 14" Machete melee weapon as part of the Hunter/Prey Battlepass progression.
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Nerf RPG Launcher Reduced initial, acceleration and max speed
- Reduced the initial speed, acceleration and maximum speed of the RPG.
-
Nerf AT4 Launcher Reduced turning response
- Reduced turning response of AT4 and TOW Missiles.
-
Nerf TOW Missile Launcher Reduced turning response
- Reduced turning response of AT4 and TOW Missiles.
Gadgets
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Changed Defibrillator Medical Reworked: 3 regenerating charges, scaling revive/damage
- Now uses 3 charges that regenerate 1 every 4 seconds; requires a 0.35s charge before reviving.
- Full charge time increased to 1s (from 0.65s); fully charged shocks deal 100 damage (up from 60).
- Revives and damage now scale from 50 to 100 based on charge level, in 10-point increments.
Vehicles
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Changed MBT Guided Shell Main Battle Tank Faster but much less maneuverable
- Reworked the MBT Guided Shell to make it faster but much less maneuverable.
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Changed Scout Helicopter Scout Helicopter Rotary cannon & rocket nerfs; Seismic Detector buffed
- Heavy Rotary Cannon RoF 1000 → 800 RPM, falloff range shortened to 45m; overheat adjusted to compensate.
- Light rocket ammo regen 21 → 27s; smart rocket ammo regen 16 → 20s.
- Grenade Launcher muzzle velocity increased; now has infinite reserve ammo.
- Reduced rocket explosion radius and lethal ranges (inner radius 1m → 0m).
- Seismic Detector radius increased 16 → 36m.
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New LTV Transport New NATO Traverser Mark 2 APC variant
- Added the LTV, a new NATO variant of the Traverser Mark 2 APC.
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Changed RHIB Boat Handling, audio and gauge polish pass
- Broader polish pass improving handling and usability: more nimble and easier to point.
- Shorter ignition time, smoother force changes, corrected speed/RPM gauges, improved water-surface simulation and audio.
-
Buff Mobile Anti-Aircraft Mobile AA Primaries given infinite ammo in multiplayer
- Added infinite ammo to Mobile Anti-Aircraft primaries in Multiplayer.
Minor bug-fix and stability patch, no balance changes — fixed hands blocking scope views, Steam friends failing to join, and loot disappearing in REDSEC.
Weapons
-
New CZ3A1 SMG High rate-of-fire SMG for close quarters
- A high rate-of-fire SMG designed for aggressive close-quarters engagements; ideal for fast pushes and confined firefights.
-
New vz. 61 Sidearm Fully automatic sidearm for very short range
- A fully automatic sidearm with a rapid fire rate, best suited for extremely short-range combat.
-
Changed DB-12 Shotgun Recoil values adjusted to intended performance
- Adjusted recoil values to align with intended performance.
Gadgets
-
Changed Anti-Tank Mines Mine Despawn 180s after owner death; max 6 per player
- Now despawn 180 seconds after their owner is eliminated.
- Limited to 6 active mines per player.
-
Buff Portable Mortar Deployable Deployable in HQ; stronger HE on direct hits
- Can now be deployed within HQ areas; improved minimap zoom for bombardment awareness.
- Increased HE shell effectiveness against stationary weapons and vehicles on direct hit.
Vehicles
-
New M1030-M1 Light Transport New two-seat dirt bike (NATO/Pax variants)
- Two-seat light transport built for speed and manoeuvrability, in faction-specific NATO and Pax variants.
- Enables rapid repositioning, flanking, and swift escapes.
-
New TM/O 450 Light Transport New two-seat dirt bike (NATO/Pax variants)
- Two-seat light transport built for speed and manoeuvrability, in faction-specific NATO and Pax variants.
-
Nerf Aim-Guided Missiles Vehicle Weapon Reduced speed (IFV, MBT & Attack Heli)
- Decreased speed of the IFV, MBT and Attack Heli Aim-Guided Missiles.
-
Buff MBT Main Battle Tank Increased braking power
- Increased braking power for tanks.
-
Buff UH-79 Transport Helicopter +20% health across multiplayer modes
- Increased health of the UH-79 by 20% across all multiplayer modes.
-
Buff Light Transport Vehicles Light Transport Added "deturtling" — steering flips a flipped vehicle back
- Added deturtling: steering controls now apply rotational force, letting a flipped light transport roll back over and keep driving.
Quality-of-life and stability patch, no balance changes — fixed a crash when reviving with masks equipped, Battle Pass reward display issues, and slow menu loading.
Weapons
-
New M121 A2 Machine Gun New belt-fed machine gun, high close-range damage
- A belt-fed machine gun delivering high damage, especially effective at close range.
-
New GRT-CPS Marksman Rifle New semi-auto DMR for mid-to-long range
- A semi-automatic DMR for mid- to long-range engagements with a high-capacity magazine.
-
New VCR-2 Assault Rifle New short-range AR, rapid fire
- A short-range assault rifle with a rapid rate of fire, built for close quarters.
-
Buff DB-12 Shotgun Faster rate of fire and pump action
- Increased rate of fire and faster pump action to improve close-quarters reliability.
-
Buff L110 Machine Gun Reduced recoil
- Reduced recoil to reinforce belt-fed MG handling versus assault rifles.
-
Buff M123K Machine Gun Reduced recoil for sustained fire
- Reduced recoil to improve sustained-fire control as a belt-fed machine gun.
-
Buff LMR27 Marksman Rifle Increased close-mid damage
- Increased damage at close to mid ranges to better reward accurate headshots.
-
Buff M277 Marksman Rifle Reduced recoil, better at range
- Reduced recoil, improving effectiveness at range.
-
Buff M417 A2 Marksman Rifle Reduced recoil randomness
- Reduced recoil randomness to stay competitive with updated assault rifles.
-
Buff QBZ-192 Assault Rifle Reduced recoil randomness
- Reduced recoil randomness to stay competitive with updated assault rifles.
-
Buff B36A4 Assault Rifle Reduced recoil randomness, better at range
- Reduced recoil randomness, improving consistency and effectiveness at longer ranges.
-
Buff L85A3 Assault Rifle Reduced recoil randomness, better at range
- Reduced recoil randomness, improving consistency and effectiveness at longer ranges.
-
Buff M433 Assault Rifle Reduced recoil randomness, better at range
- Reduced recoil randomness, improving consistency and effectiveness at longer ranges.
-
Buff SOR-555 MK2 Assault Rifle Reduced recoil randomness, better at range
- Reduced recoil randomness, improving consistency and effectiveness at longer ranges.
-
Nerf PW5A3 Assault Rifle Increased recoil, less precise at range
- Increased recoil, making it harder to control and less precise at longer distances.
-
Nerf SGX Assault Rifle Increased recoil, less precise at range
- Increased recoil, making it harder to control and less precise at longer distances.
-
Nerf SG 553R Assault Rifle Increased recoil to limit range
- Increased recoil to limit range effectiveness and align with its close-range strength.
-
Nerf SCW-10 SMG Increased recoil to limit range
- Increased recoil to reduce range effectiveness and reinforce its close-quarters role.
-
Changed PW7A2 Assault Rifle Recoil retuned: better at range, harder up close
- Adjusted recoil to improve range effectiveness while slightly increasing close-range handling difficulty.
-
Changed USG-90 Assault Rifle Recoil retuned: better at range, harder up close
- Adjusted recoil to improve range effectiveness while slightly increasing close-range handling difficulty.
-
Changed SOR-300SC Carbine Recoil adjusted for balance
- Adjusted recoil to stay competitive alongside updated assault rifles.
-
Changed AK-205 Assault Rifle Recoil tuned to match 5.45x39mm profile
- Adjusted recoil to better match a 5.45×39mm weapon, with minimal impact on overall handling.
-
Nerf Mini Scout Sniper Rifle Reduced muzzle velocity and limb damage
- Muzzle velocity reduced 880 → 800 m/s.
- Limb damage reduced to better align with lower-torso damage values.
-
New 9K38 IGLA Launcher New lock-on anti-air missile launcher
- A lock-on anti-air missile launcher requiring active guidance, with superior missile manoeuvrability for skilled users.
Gadgets
-
New HTI-Mk2 Recon Gadget New short-to-medium range recon gadget
- Detects and reveals enemy gadgets, can overload recon drones, and can neutralise incoming rockets.
-
New Protective Mask Equipment New gear protecting from psychoactive smoke
- Protects from psychoactive smoke; additional filters extend protection time.
Vehicles
-
New AH-6 Little Bird Attack Helicopter Iconic attack helicopter returns for NATO
- The iconic attack helicopter returns for NATO, offering high mobility and lethal firepower in skilled hands.
-
Nerf Traverser Mark II Light Tank Angle-based damage mitigation disabled
- Disabled angle-based damage mitigation to reflect its lighter armour; now takes consistent damage from all directions.
Polish and stability patch, no balance changes — sprint-jump momentum inconsistencies resolved, Eastwood destruction visual glitches fixed, plus minimap and REDSEC insertion/parachute fixes.
Weapons
-
Buff Knife Melee Faster attacks and better buffering
- Improved attack speed for knife melee attacks.
- Improved buffering behaviour for knife and sledgehammer attacks.
-
Buff Sledgehammer Melee Improved buffering and consistency
- Improved buffering behaviour for knife and sledgehammer attacks.
Vehicles
-
Nerf Jet Cannon Jet ~40% more hits to destroy air targets
- Reduced jet cannon damage against other jets and helicopters, requiring ~40% more hits to destroy enemy air targets.
Weapons
-
New Ice Climbing Axe Melee New melee via Winter Offensive Bonus Path
- New melee weapon: the Ice Climbing Axe, unlocked through the Winter Offensive Bonus Path.
-
Buff L110 Light Machine Gun 200-round mag cheaper; ADS dispersion penalty removed
- Reduced the cost of the L110 and M123K 200-round magazines from 55 to 50, and removed the penalty to ADS movement dispersion.
-
Buff M123K Light Machine Gun 200-round mag cheaper; ADS dispersion penalty removed
- Reduced the cost of the L110 and M123K 200-round magazines from 55 to 50, and removed the penalty to ADS movement dispersion.
-
Nerf Mini Scout Sniper Rifle +100ms minimum time between shots
- Increased the minimum time between shots by 100 ms to improve pacing and reduce rapid-fire inconsistencies.
-
Nerf M250 Assault Rifle Less recoil magnitude, more variation; weaker at range
- Reduced recoil magnitude but increased recoil variation; less effective at long range (shared with NVO-228E, RPKM, SG 553R, SOR-300SC).
-
Nerf NVO-228E Sniper Rifle Less recoil magnitude, more variation; weaker at range
- Reduced recoil magnitude but increased recoil variation; less effective at long range.
-
Nerf RPKM Light Machine Gun Less recoil magnitude, more variation; weaker at range
- Reduced recoil magnitude but increased recoil variation; less effective at long range.
-
Nerf SG 553R Assault Rifle Recoil retuned; most noticeable adjustment of the set
- Reduced recoil magnitude but increased recoil variation; less effective at long range, with the most noticeable adjustment of the affected weapons.
-
Nerf SOR-300SC Carbine Less recoil magnitude, more variation; weaker at range
- Reduced recoil magnitude but increased recoil variation; less effective at long range.
-
Changed Rorsch Mk-2 SMRW Rail Gun Launcher Headshot one-shots armoured; bodyshot leaves 10 HP
- Adjusted damage against fully armoured soldiers: headshots now one-shot, while a bodyshot leaves the opponent with 10 HP.
Gadgets
-
Changed Friendly Gadgets General Friendlies can now damage/detonate certain friendly gadgets
- Allowed friendly soldiers to damage and detonate certain friendly gadgets.
-
Nerf Supply Pouch Supply No more instant heal; heals over time only
- Removed the initial heal on deployment; now only heals over time.
- Thrown pouches prioritise players low on or requesting health/ammo.
-
Buff Throwing Knife Throwable Reduced dispersion; reliable headshots to 15m
- Reduced dispersion so headshots are reliably achievable up to 15 metres.
-
Changed LWCMS Portable Mortar Deployable Bigger smoke clouds; fire rate fixed; smoke ammo regen from 0
- Corrected smoke shell clouds being smaller than intended and a lower-than-intended fire rate.
- Smoke Shell ammunition now starts at 0 and regenerates every 45 seconds.
-
Buff Assault Ladder Deployable Max ramp angle 45° → 52°
- Increased the maximum ramp angle from 45° to 52°.
Weapons
-
New DB-12 Shotgun New shotgun
- New weapon: DB-12 Shotgun.
-
New M357 Sidearm New trait sidearm
- New weapon: M357 Trait Sidearm.
-
Buff PW7A2 Assault Rifle Improved long-range performance
- Increased weight of long-range performance in automatic-weapon balance, benefiting PW7A2 and KV9.
-
Buff KV9 Assault Rifle Improved long-range performance
- Increased weight of long-range performance in automatic-weapon balance, benefiting PW7A2 and KV9.
-
Buff LMR27 Marksman Rifle Reduced recoil and variation; better at range
- Reduced recoil and variation for LMR27, M39 and SVDM for improved long-range reliability.
-
Buff M39 Marksman Rifle Reduced recoil and variation; better at range
- Reduced recoil and variation for LMR27, M39 and SVDM for improved long-range reliability.
-
Buff SVDM Marksman Rifle Reduced recoil and variation; better at range
- Reduced recoil and variation for LMR27, M39 and SVDM for improved long-range reliability.
-
Buff Sniper Rifles (non-Recon) Sniper Rifle Improved accuracy; global dispersion reduced
- Improved non-Recon sniper rifle accuracy while globally reducing dispersion across all weapon types.
Bug-fix patch, no balance changes — lock-guided missiles now respect countermeasures again, sprint-to-ADS dispersion corrected, plus vehicle spawn and Battle Royale match-flow fixes.
The Season 1 launch patch. Headline gameplay work is the weapon-dispersion rework and the new non-Recon sniper handling penalty; the rest is a large movement/animation, visibility and audio overhaul plus character hitbox realignment (out of scope here). Season 1 Battle Pass content was not itemised in this article.
Weapons
-
Changed Weapon Dispersion Gunplay Dispersion reworked to track each weapon's damage profile
- Weapon dispersion has been rebalanced to better match each weapon's damage profile across all ranges. Lower-damage weapons will now see a slightly higher increase in dispersion when firing, while higher-damage weapons will experience slightly less.
- Reworked weapon dispersion to better align accuracy and handling with each weapon's intended design and performance over range. These changes address cases where accuracy behaved inconsistently, such as dispersion not properly settling after sprinting.
-
Changed Sniper Rifles (non-Recon) Gunplay Spread penalty swapped for sway during zoom transition
- Using Sniper Rifles with any class other than Recon will no longer increase weapon spread. Instead, weapon sway will now begin during the zoom transition, maintaining balance and distinguishing Recon's precision advantage.
-
Buff Automatic Weapons Gunplay Reticle settles faster, improving burst fire
- Improved reticle settling for automatic weapons to make burst firing more efficient.
-
Nerf Sledgehammer Melee Buildings take more hits to destroy
- Buildings now take more hits to be destroyed by a Sledgehammer.
- Balanced sledgehammer damage against world objects for better consistency.
Gadgets
-
Nerf AT Grenades Throwable Crater size reduced from medium to small
- AT grenades now create a small sized crater instead of a medium one.
-
Changed Deployable Gadgets Deployable No longer destroyed or removed from debris piles
- Deployable gadgets are not destroyed/removed from debris piles
The launch patch, folding in Open Beta and Battlefield Labs feedback. Broad rebalance of launchers, recon gadgets and gunplay. Out of scope here: the movement rework (reduced slide-to-jump momentum, lower jump height), revised Rush/Breakthrough layouts, and the game-wide audio and netcode overhaul.
Weapons
-
Changed Recoil Gunplay General recoil adjustments across multiple weapons
- General recoil adjustments across multiple weapons.
- Weapon handling has been rebalanced through general recoil tuning and adjustments to ensure more consistent gunplay.
-
Changed Weapon Accuracy Gunplay Steadier ADS while moving, worse mid-air and sliding
- Weapon accuracy adjusted to be more stable when aiming down sights while moving, but less accurate when firing mid-jump.
- Increased weapon inaccuracy when firing while jumping or sliding.
-
Nerf Automatic Weapons Gunplay Increased bullet spread when firing in ADS
- Increased bullet spread when firing automatic weapons while aiming down sights.
-
Buff Bolt-Action Rifles Sniper Rifle First-shot boost now applies to every shot
- Bolt-action rifles: first-shot boost now applies to every fired shot.
-
Nerf M87A1 Shotgun More pellets required to secure a kill
- M87A1 shotgun now requires more pellets to secure a kill, rewarding more accurate hits.
-
Nerf SS26 Shotgun Fire damage applies once; drop-off adjusted
- Fire damage now only applies once to soldiers.
- Damage drop-off has been adjusted.
- Unlock requirement reduced from Rank 1 to Rank 0.
-
Changed Rocket Launchers Launcher Anti-infantry blast cut; arming time removed
- Reduced Rocket Launchers' blast damage against infantry to discourage ground-blasting.
- Rocket Launcher explosions now correctly check for walls and cover before applying damage.
- Removed arming time on rockets, allowing players to fire at floors/ceilings indoors to open up destruction.
- Fixed an issue where Rocket Launcher backblast dealt too much damage to infantry.
-
Changed AT4 Launcher Now uses aim-guided missiles
- AT4 now uses aim-guided missiles.
-
Nerf RPG-7V2 Launcher More ADS dispersion to discourage quick-scoping
- Increased dispersion when aiming down sights to discourage quick-scoping.
- Adjusted sight and reticle for better aiming.
- Fixed projectiles hitting nearby cover incorrectly when aimed just above it.
-
Changed MBT-LAW Launcher Auto-guided, now Engineer default, hip-fire removed
- MBT-LAW is now the default rocket launcher for the Engineer class.
- Now uses auto-guided missiles.
- Missiles now follow a more accurate trajectory.
- Can no longer be hip-fired.
- Blast damage now correctly applies to vehicles.
- Sight and reticle updated for a clearer aiming experience.
-
Changed MAS 148 Glaive Launcher Locks stationary weapons; 40m minimum lock range
- Can now lock on to stationary weapons and vehicles (AA, TOW, heavy MG).
- Lock-on distance changed and now cannot lock onto targets closer than 40m.
- Missile trajectory updated to better reflect real-world behavior.
- Two zoom levels introduced.
- Blast damage now correctly applies to vehicles.
- LEDs now correctly show lock progress, thermal setting, and zoom level.
- Field of view now transitions more smoothly when zooming.
-
Nerf SLM-93A Spire Launcher Can no longer lock aircraft below radar level
- Gadget can no longer lock on to air vehicles below radar level.
- Fixed an issue where missiles sometimes did not deal damage.
-
Changed M320A1 Launcher HE vehicle damage tweaked; ammo type now displayed
- M320A1 HE vehicle damage tweaked.
- M320 grenade launchers now show ammo type and count on the display.
Gadgets
-
Nerf Thermobaric Grenade Throwable Concussive effect cut from 2.5s to 1s
- Thermobaric grenade concussive effect reduced from 2.5s to 1s.
-
Changed Airburst Incendiary Gadget Less structural damage; smoke now blocks lock-ons
- The projectiles deal less structural damage (more hits required to destroy facades).
- The projectile now detonates on collision.
- Smoke from the Airburst Incendiary now blocks spotting and lock-ons for soldiers and vehicles.
- Blast and shockwave radius are now aligned with destruction values.
- Gadget now cannot be aimed down sights while reloading.
- The projectile now credits the correct damage owner in kill feed and cards.
-
Changed Repair Tool Equipment Overheats faster; can now damage enemy gadgets
- Repair Tool now overheats slightly faster to prevent vehicles from becoming too durable.
- Repair Tool and Defibrillators can now damage enemy gadgets.
-
Nerf Defibrillator Medical Damage reduced on quick and charged zaps
- Defibrillator damage reduced on both quick zaps and charged zaps.
- Repair Tool and Defibrillators can now damage enemy gadgets.
-
Buff Assault Ladder Deployable Ramp deployment angle raised to 54° (was 45°)
- Assault Ladder ramp deployment angle increased to 54° (was 45°).
- Adjusted gameplay volumes so only the Assault Ladder is blocked from deployment; all other gadgets can still be placed.
-
Buff AT-Mine Mine Throwing arc inherits soldier speed, aligns to surface
- Improved the throwing arc of the AT-Mine, it now inherits the speed of the soldier throwing it and better aligns to the surface it lands on.
-
Nerf Deploy Beacon Deployable One spawn per player, four per squad, then self-destructs
- Now allows only one spawn per player (4 per squad total) before self-destruct.
- Enemy Deploy Beacons now display an icon on the minimap when pinged.
- Can now be deployed at a soldier's feet if the original location is blocked.
-
Buff T-UGS Sensor No longer destroyed when its owner dies
- Will no longer be destroyed when their owner dies.
- Can now be deployed at a soldier's feet if the original location is blocked.
-
Changed XFGM-6D Recon Drone Recon Gadget Faster with C4 at the cost of battery drain
- Now flies faster when carrying C4, but battery drains faster as a trade-off.
- No longer receives unwanted force when carrying C4, making flight smoother.
- Movement improved for a more realistic feel.
- The Drone now self-destructs after 3 seconds when flown out of bounds.
-
Changed LTLM II Laser Designator Gadget More forgiving spotting; can't paint environment
- Spotting angle and maximum spotting distance in binocular mode have been made more forgiving.
- Can no longer laser paint the environment.
- Now removes laser paint marks when a vehicle enters thermal smoke.
- Now correctly spots vehicles when laser painting them.
- Zoom now activates instantly and returns to your previous zoom level.
-
Changed Supply Pouch Supply No vehicle healing; grants one extra C4 as overstock
- No longer restores health to vehicles.
- Now resupplies as intended and grants one additional C4 as overstock.
- Can no longer be picked up once deployed.
- No longer pushes players into map geometry.
- Now follows the same ping rules as repair stations (VO, ping log, icon).
-
Nerf Remote-Entry Gadgets General Cannot be equipped with no ammo and nothing deployed
- Remote-entry gadgets (XFGM-6D, CSB IV Bot, LTLM II) can no longer be equipped if you're out of ammo and have no active gadget deployed.
Vehicles
-
Buff Helicopters Helicopter More power and responsiveness, better RPG dodging
- Helicopters have been given more power and responsiveness, making them easier to fly, adjust mid-flight, and survive attack runs, including better chances to dodge incoming RPGs.
-
Buff Tank Turrets Main Battle Tank Increased turret traverse speed
- Increased tank turret speed.
-
Buff Vehicle Smoke Countermeasures Countermeasure More effective at breaking spotting and lock-ons
- Vehicle smoke countermeasures are now more effective at breaking spotting/lock-ons.
-
Changed Surface-to-Air Missiles Anti-Air Navigation Terrain Avoidance enabled
- Navigation Terrain Avoidance has been enabled for surface-to-air missiles.